

So New Jericho's Thunderbird Helicarrier is really rather underwhelming compared to the Tiamat.Īnd as for Synedrion's Helios, which operates on the other side of the speed/capacity spectrum. It's less of an issue if you make a point to bring every faction relation to at least 25% to reveal every haven so you have more points to bounce between but even so, it can be extremely useful to have at least one long-range aircraft at your disposal.ĭurability is more or less a non-issue because the only times your aircraft will sustain damage is as a result of scripted POI events, and it's never enough to kill in one - and you can also emergency repair aircraft when needed. See, range is a hugely important factor for aircraft in Phoenix Point. Slow it may be, but the ability to carry 8 soldiers is an enormous benefit for when missions start to get more difficult and that fantastic range will allow you to reach new continents and difficult-to-reach areas without being bottlenecked by area-scanning your way there. Let me start by saying: there is little more useful than stealing an early-game Tiamat from a Disciples of Anu haven. While unable to offer any offensive support in missions, these aircraft are vital for transporting squads across the world, exploring new areas of interest and furthering the cause of the Phoenix Project. Now let's cover the transport vehicles of Phoenix Point - the costly but utterly essential aircraft. But for a fantastic early game, you can't do much better than a Scarab for long-range support or an Armadillo for tanking.
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Vehicles in general tend to lose their effectiveness as you head into the second half of the campaign - it's often better to take full squads of high-level soldiers instead. And it can't carry troops, so it lacks the protective functionality of the other vehicles. The Aspida's two main functions (healing allies and paralysing enemies) are quickly outmoded by Medkits and Synedrion's paralysis weaponry for soldiers and the Mutog's gimmick of recovering health and APs upon killing an enemy is made useless by the fact that none of the variations are really strong enough to bounce from enemy to enemy and lethal attack to lethal attack in the way that it needs to. Synedrion's Aspida and the Disciples of Anu's Mutog are very underwhelming in my opinion. Second place would go to New Jericho's heavily armored Armadillo, because of its high health pool and a powerful mounted Gauss Machine Gun for use in close-quarters situationsīut honestly, none of them come anywhere close to the versatility of the Scarab, which not only has enough hit points to tank shots when needed, but also has a ridiculously long-range twin rocket launcher, capable of wiping out multiple threats at once from across the entire map. Let's take a look at the stats and strengths of each vehicle:įrom my time playing, I have a very clear winner when it comes to the best vehicle - and funnily enough, it's the starting Scarab. These vehicles take up a hefty three slots in an aircraft, but their power and versatility more than makes up for this drawback. But here we're talking about the land vehicles, such as the Phoenix Project's Scarab, which you can load up into an aircraft along with your squad members and take them into missions. "Vehicles" is a bit of a loose term in Phoenix Point, because aircraft are also called vehicles at times.
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